This environment is modeled from a concept art by
Martin Descambault.
Texture/tris budget are similar to current generation console specs (PS3/XBOX 360)
The Interior walls/floors are modular.
This environment is a Fan art.
10 texture set(Dif,Spec,Normal) total, 30k approx tri count.
7 days approximate total work time.
Real-time in Cryengine 3 SDK
Software Used:
-3ds Max 2012
-Photoshop CS4
-Zbrush 4r2
-Xnormal