This project is a study of lighting and other features of Cryengine 3.
My main goal is to know the
advance features of the engine as well as practicing in-depth lighting to achieve
near photo realism in real-time.
Real-time in Cryengine 3 SDk
Software Used:
-3ds Max 2012
-Photoshop CS4
-Zbrush 4r2
-Xnormal